Tag: fervor

Fight Club Easter Egg In Twitter

by on Apr.15, 2010, under off topic

For once a bot replied to one of my tweets that didn’t make me want to gouge my eyes out with a sharpie cap. If you tweet at all, you must get them. Mention sausage: sausage spam! Mention TV: TV spam! Mention spam: spam spam!

But this bot was different. I casually likened something to Fight Club@IAmJacksBot gives me a partial briefing on the rules of Fight Club, which I am apparently violating.

If you want in, just use the phrase “fight club” in a tweet (clicking the retweet button under the post will suffice) and get some nice quotes for your trouble.

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Regarding Due Provocation

by on Apr.14, 2010, under games

According to Steam, I’ve spent just over thirty-eight hours in Panau, yet to undertake any of Just Cause 2’s story missions. Surely this trap tastes familiar to anyone who remembers falling into a Grand Theft Auto game for the first time to discover that the game is more about messing around than about experiencing a piece of fiction. You literally play with the game.

Experiencing the demo through several of its enforced thirty minute intervals (I can’t remember the last single player demo I played more than once) assured me of the graphical fortitude of the title. From the amazing variety of the landscape of the ocean floor, to the postcard evoking vistas (just wait until sunrise/sunset), the attention to detail in the world design and the visuals is flattering to the “PC enthusiast gamer” as our ilk are now known. No shoddy port of a console game here, thank you. And the world is monstrously huge without resorting drip fed area unlocks. There are no arbitrary barriers blocking off entire regions of the map, nor does entering an area before the game intends provoke a nuclear response or automagically jack up your Heat (pronounced “Wanted Level”).

I did find trying to control the plethora of mechanical contrivances available with the keyboard to be untenable. The Xbox 360 controller seems to be the preferred instrument in this case. If you have a wired 360 controller laying around, then great. Maybe you do, but the wireless model included with the console requires the purchase of an adapter to be useful here. A Dualshock 3 USB alternative exists for the more adventurous gamer, which is how I’ve been playing. Being able to not only guide my careening vehicles via analog inputs without buying additional hardware but subvert a device and lash it to a platform for which it was not intended makes my world a happier place.

Everyone is already talking about how crummy the narrative is. While I haven’t played through the story, the cutscenes I have seen are atrocious. The dialog is a steaming pile of manure that sounds like the lines were uttered wilst gripping action figures in each fist. The saving grace here is that, like popcorn action films, the story is nearly irrelevant to the experience. But I can’t shake the feeling that Avalanche Studios and Eidos missed an oppurtunity with this game. With a compelling story and multi-dimensional characters driving the action (like GTA IV or Vice City), we could have had a Matrix instead of an Avatar.

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A Step Along the Precipice

by on Apr.07, 2010, under games

On the Rain-Slick Precipice of Darkness Two Gods yet on the windowsill,

Showered in oil and pulpy swill.

Upon the Earth will they glut,

Lest that malevolent window shut.

For those of us unable to attend PAX East, those not paying enough attention while attending PAX East, or those not feverishly checking Wikipedia, Penny Arcade’s Jerry Holkins offered a lesson in game mortality to the followers of @TychoBrahe. He informed us that Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness episodes would no longer be produced in game form. And that he had missed Twitter.

If you haven’t played Episodes 1 or 2 and in any way enjoy Penny Arcade or games, I admonish you to procure one of their PC/Mac/Linux demos from the afore-coded link or your Xbox 360 or PS3 video game devices. They are ripe fruit, drizzling sweet wit and gusto one would expect from the PA crew at every bite. I mourn the passing of my sardonic, rake-wielding protaganist. Sic transit gloria mundi.

On the less soul crushing side of things, the world of New Arcadia will persist. Episodes 3 and 4 will be released in the form of prose. On the even less soul crushing side, these stories will be posted on a periodic basis for free. Additionally, Tycho seems to wish to foster an environment in which fans could create their own stories set in their world. This will most likely result in an abundance of seduction-of-Anne-Claire fanfics.

My hope: a New Arcadia table top RPG setting. Also, Lookouts.

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